Shards of Alara Cards

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Re: Shards of Alara Cards

Post  Lim-Dul on Tue Sep 23, 2008 1:55 am


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Re: Shards of Alara Cards

Post  DarkRequiem on Tue Sep 23, 2008 1:59 am

That Thunder one sucks big time!!!

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Re: Shards of Alara Cards

Post  Lim-Dul on Tue Sep 23, 2008 2:03 am

it might be playable in Limited

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Re: Shards of Alara Cards

Post  DarkRequiem on Tue Sep 23, 2008 2:12 am

But never for its cycle cost, I believe.

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Re: Shards of Alara Cards

Post  Lim-Dul on Tue Sep 23, 2008 2:16 am

it might 3 colour is not that unusual and remember you can't counter cycle

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Re: Shards of Alara Cards

Post  DarkRequiem on Tue Sep 23, 2008 2:21 am

So? We're talking about 8 mana for 6 damage. Ok, and a card. But if you're spending 8 mana (and using 3 different colours) to deal 6 damage you shouldn't need the extra card. It should be game over. Razz
I dislike this card very much due to its expansive cost. At least it should be 8 mana = 8 damage.

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Re: Shards of Alara Cards

Post  Lim-Dul on Tue Sep 23, 2008 10:34 am



how about this version of overrun? ok it's much more expensive and it'll never find place in a monogreen deck but in Alara block it woun't be that hard to have that colour combination Red Mana Red Mana Green Mana Green Mana Green Mana White Mana White Mana in your mid-game, remember 3 colour lands and "fetch" lands are awaillable,
Overrun used to be the great finisher for any multi-creature mono-green but this version besides the usual trample ads 1st strike to clean the opponents side of the table and lifelink, so if you don't end the game in that same turn you're facing an easy stroll to victory

the instant is great, 3 mana for 2 creature removal fills my expectations


Last edited by Lim-Dul on Tue Sep 23, 2008 10:55 am; edited 1 time in total (Reason for editing : extra flavour)

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Re: Shards of Alara Cards

Post  DarkRequiem on Tue Sep 23, 2008 2:40 pm

The instant is crap. It reads deal 3 damage to target creature, period. Either flier or non-flier. Doh!!! Besides its 3 mana for 3 damage. Its ok for a common.

The Ultimatum is like "OVERKILL". Too expansive and too many abilities. 7 mana for something like that? Ok, only in draft. I don't think it'll see much play tournament wise.

The art on the other hand is great for both. Smile

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Re: Shards of Alara Cards

Post  Lim-Dul on Wed Sep 24, 2008 12:14 am

the instant says chose one or both

I belive we'll be seeing it, noticed any counterspells???

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Re: Shards of Alara Cards

Post  DarkRequiem on Wed Sep 24, 2008 1:05 am

Lim-Dul wrote:the instant says chose one or both


That's it! I'll stop reading cards right after I got up! I didn't read the AND part.
I don't think I've seen any counterspell does far but I'll take it there'll be some.

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Re: Shards of Alara Cards

Post  Lim-Dul on Fri Sep 26, 2008 1:23 am


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Battle doesn't need a purpose; the battle is its own purpose.
You don't ask why a plague spreads or a field burns.
Don't ask why I fight.

flavor text from Black Knight

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